Doom 3 Synopsis

Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac OS X. Developer Vicarious Visions ported the game to the Xbox console, releasing it on April 3, 2005. British developers Splash Damage also assisted in design for the multiplayer elements of the game.

The game is a reboot of the Doom franchise, disregarding the storylines of the previous Doom video games. Doom 3 is set in 2145 on Mars, where a military-industrial conglomerate has set up a scientific research facility to develop fields such as teleportation, biological research and advanced weapons design. However, the teleportation experiments inadvertently open a gateway to Hell, resulting in a catastrophic invasion by demons. The player, an anonymous space marine, must fight through the base and find a way to stop demons from Hell attacking Earth. Doom 3 features an award-winning game engine, id Tech 4, which has since been licensed out to other developers.


Combat Arms Synopsis

You start Combat Arms with a basic setup. You choose how your soldier looks and then name him. Where it gets tricky is the weapons you start with. They consider the M16A1 Automatic rifle to be the weakest by today's standards and therefore offer it as its "free" weapon. You also start with standard military issue camo and a combat knife as well as some basic frag grenades.

As for now, customization is very limited but the developers have stated that you will be able to "purchase" looks in the future, which leads me to the best part. EVERY gun, grenade, armor vest, helmet, uniform, or anything else that can be used to punish your enemies will never EVER cost you any real life money. That's right. You can be just as powerful as the highest killer on the servers and never have spent a penny. The ingame money, known as GP, is what you use to buy your gear with and is only earned by winning matches. Depending on how many kills you get determines what place you come in on the leaderboards for that match and thus, determines how much experience and GP you earn.

Experience? Why is there experience points in an FPS? Actually, this is nothing new. In the Battlefield games, your soldier earns experience to unlock weapons and to earn rank. The same is true in Combat Arms. You earn rank to unlock certain weapons and gear. You also have to be a certain rank to join a clan and start one. This leaves an incentive to playing the game and really pushes the player to rank up instead of creating multiple accounts.

There is also a KDR (Kill/Death Ratio) which is available for all players to see. Naturally, the higher your KDR is, the better you look to other players, and believe it or not, determines whether opposing clans will fight you in clan matches or even play in the same match with you in normal matches. Rank does not determine how good a player is however. Rank is merely an indication on how much that player has played and there are definitely some people on there with a rank so high that it looks as if they have no life. Which is probably true.


Operation 7 Synopsis

Operation 7, like all MMOFPS games, comes to life in the shadow cast by the ever popular Counter Strike and thus reflects many features similar to its predecessor. With all the glitz and glam of a high end engine, the game, visually speaking, is fairly impressive and has some fairly cool particle effects which are clearly presentable in gun-fire and explosions. The sound effects of course match this perfectly and do not fail to uphold the sense of realism this title is attempting to convey.

Assassin's Creed

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Prince of Persia

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